Fiebhart

Recent History
Old Fiebhart’s population was annihilated as part of the Godking’s revival, though the city itself was left relatively intact. In the years following the Godking’s defeat, the city was repopulated by settlers from Koden Kal, the Kingdoms Under the Mountains, and Draconia looking to take advantage of the offer of a free house.

In its formative years, the city was graced by a long respite from orcish raiders from the north due to the disastrous misfortune of the Foretold Warchief El’Yon and his warhost. But there is no lack of strife. The Pit of Gormuz is located somewhere in the Badlands and is an endless source of monstrosities that are attracted to the city. The Saintking and his Anointed Council made an explosive example of any monster that came too close to the city’s walls. Though the city’s watch is not impenetrable, so the denizens of the city are always vigilant for monsters.

New Fiebhart’s territory has expanded farther into the Badlands than any civilization has reached since the Age of Legends. The city is sustained by their farmlands to the south and trade to Erulastiel, Cordova, Koden Kal, and Avalon.

Religion
The people of New Fiebhart are deeply religious. It is a hard and often dangerous life. However, on the Day of Rest every church will be packed.

The people of Ragnoth are polytheistic, and will pray to whichever gods are relevant to their current needs. In Fiebhart the focus is on Sarenrae and Bahamut due to the influence of Saintking Fajar and the regular appearance of Bahamut’s Herald. Just as much for spiritual edification is the promise of healing and protection. Everyone has seen someone brought back from the brink by the hands of the church. It would be insanity to not make an effort to stay in a church’s good graces.

“Amen and Attack” is the unofficial motto for the city. The careful study of the arcane is uncommon, and there are no arcane universities in the city. However there are multiple seminaries. Education is less important than faith and fighting prowess to the common citizen.

Sarenrae is a goddess of redemption, and teaches that everyone should be given a second chance if they are truly repentant. A number of orcs have joined the city and have assimilated there. There is a higher number of half orcs in New Fiebhart than anywhere else in the world.

Other common gods are Gorum, Torag, and Desna.

First Light of New Fiebhart - Lady Sunshine.

Tattoo Culture
Following the example of Saintking Fajar and the Herald of Bahamut, any worshiper of Sarenrae or Bahamut will have scriptures or religious imagery adorning their bodies. The calligraphy, though beautiful, tends to be so stylized that it is illegible if you don’t already know what it says.

Artisans in New Fiehart have taken the craft to new heights. If you have enough coin and gemstones, you can get a magical tattoo which will give you permanent boons.

Dragonborn shed their scales throughout their lifetime. Instead of tattoos, they get images painted on using special enamels that stay until their next molt. The most devout will have magical paintings that persist through their molting. For dragonborn who have prominent horns, they might have their favorite scriptures carved into the keratin.

Local Fashions
Barbarian / Monster Hunter aesthetic. Furs and leathers and the name of the game. Fiebiens are a rough and gruff people and love to show off their ink.

Vault of the Saintking
At the center of the city is the original Temple of Sarenrae, within which is Excalibur - hammered into the ground by Walton the Keen and Elyon the Mystic at the very spot where the Godking Roygaris Ursuul was slain. Since that day no mortal, save the Saintking, has entered the Temple again. Every day he summons a new workforce of Outsiders from Nirvana to implement his designs.

The sword in the stone floor of the temple seals away the Kruul from ever being able to be created again. Saintking Fajar has made it his mission to ensure that the sword is never touched again. Though the city itself is a fortress, the Vault is built for adventurers.

A seasoned adventurer himself, Fajar has thought deeply on how to confound and slay anyone who might wish to enter the temple. Certain organizations have taken it as a challenge to enter and retrieve the sword - thus far none have been successful.

A Love Transcending Death
Everyone knows the story of Fajar and Galahad, where Fajar revived Galahad to life - who then went on to become the Herald of Bahamut. Their churches are closely intertwined, often using the same temples and holding dual services.

Less known is their son, prince Cyrus al-Ghazali. An aasimar created by a wish granted by a god of stories and drama. He has been largely kept hidden by his fathers, though his creator seems to have other ideas.

Brightest Light, Darkest Shadows
Long term exposure to the euphoric effects of divine healing can lead to an addiction.

The church has to be very discerning about which injuries get standard medical treatment and which are severe enough for actual divine magic. The forgiving nature of the Church of Sarenrae can unintentionally abet their adherents down this road. Not to mention the generous donations to churches that are more liberal with their blessings. The easy access to divine healing and the constant duty to defend the city has caused an increasing number of the population to become addicts. This silent epidemic is the cause of much socio-religious strife within New Fiebhart. Monster hunters and respected city protectors alike return home with wounds just severe enough to justify healing, and it is impossible to determine for sure if they were intentional or not. Healing addiction can cause them to take increasingly unnecessary risks in pursuit of regular wounds.

The healer’s dilemma - you can’t let your warriors die, but if you squander the blessings of your god they will cut you off from their power. An addict will pursue more and more dangerous missions in pursuit of their next heal, running the risk of one day being too ambitious for their skill and not returning home at all.

If an addict can’t receive their fix from the official temples, they can find it elsewhere. Clerics of less scrupulous gods can offer all this and more.

Eventually, such pain seekers are met by emissaries of Zon-Kuthon, who are all too happy to help with that little cut.